| terrain-node | A terrain node in the bisecting quad tree. The *terrain-root* is the master root node for these.... |
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| terrain-patch | This represents a geo-mip-mapped ‘patch’ which the terrain composed of. It is the primary visual ... |
| *ground-colour* | |
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| *terrain-width* |
| draw-lod-depth-level | Draw all of the patches/nodes and sea patches in depth-level i. |
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| initialize | |
| interpolate-height | |
| interpolate-normal | |
| make-root | Given the initialization arguments root-args, [re]-generate a terrain. Ensure you call terrain:in... |
| ray-intersects-object | |
| update-for-draw | The top-level call to the pre-draw per-frame function. Clear the bump-level-up&down candidates. C... |
| for-each-visible-triangle |
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