*base-height*
variable
*centre-altitude*
variable
*depth-divide*
variable
*down-level*
variable
*flatten-index*
variable
*ground-colour*
variable
*interpolation-index*
variable
*lod-colours*
variable
*master-dimension*
variable
*master-interleaved-array*
variable
*master-levels*
variable
*master-nodes*
variable
*master-triangle-indices*
variable
*max-levels*
variable
*object-depth-levels*
variable
*object-depths*
variable
*patch-height*
variable
*patch-max-level*
variable
*patch-width*
variable
*sea-colour*
variable
*sea-indices*
variable
*sea-vertices*
variable
*terrain-root*
variable
*terrain-width*
variable
*triangle-indices-ctype*
variable
*triangle-indices-ctype-size*
variable
*triangle-indices-edges*
*triangle-indices-gl-enum-type*
variable
*triangle-indices-length-levels*
variable
*triangle-indices-levels*
variable
*up-level*
variable
*waterline-step*
variable
+east+
constant
+north+
constant
+south+
constant
+west+
constant
cache-level-of
calculate-cache-level
calculate-desired-level
calculate-lod
clamp
colour-ref
compression-function
desired-level-of
deviation
slot
draw-level-0-patches
draw-level-of
draw-lod-depth-level
draw-lod-depth-level-sea
draw-patch
east-of
for-each-visible-triangle
initialize
initialize-triangle-indices
interleaved-arrays
slot
interleaved-arrays-of
interleaved-element
interpolate-height
interpolate-normal
level
slot
level-to-dimension
loop-over-level-0-triangle-index-arrays
loop-over-triangle-index-arrays
make-children
make-root
master
slot
max-z
slot
min-z
slot
modify-lod
normal-ref
north-of
num-levels-of
prand
ray-intersects-object
root
root-node
set-neighbours
setup-interleaved-arrays-level
setup-invisibles
setup-normals
size-x
size-y
south-of
terrain-node
terrain-patch
slot
terrain-patch-initialize-arrays
terrain-patch-level-down
terrain-patch-level-up
terrain-patch-of
terrain-patch-setup-interleaved-arrays
triindex-ref
update-for-draw
vertex-ref
visible-p
west-of
world-to-grid
x0
x1
xh
y0
y1
yh
z-distance
slot