Symbol Index

A
B
G
H
J
K
O
Q

*base-height*
variable

*centre-altitude*
variable

*depth-divide*
variable

*down-level*
variable

*flatten-index*
variable

*ground-colour*
variable

*interpolation-index*
variable

*lod-colours*
variable

*master-dimension*
variable

*master-interleaved-array*
variable

*master-levels*
variable

*master-nodes*
variable

*master-triangle-indices*
variable

*max-levels*
variable

*object-depth-levels*
variable

*object-depths*
variable

*patch-height*
variable

*patch-max-level*
variable

*patch-width*
variable

*sea-colour*
variable

*sea-indices*
variable

*sea-vertices*
variable

*terrain-root*
variable

*terrain-width*
variable

*triangle-indices-ctype*
variable

*triangle-indices-ctype-size*
variable

*triangle-indices-edges*

*triangle-indices-gl-enum-type*
variable

*triangle-indices-length-levels*
variable

*triangle-indices-levels*
variable

*up-level*
variable

*waterline-step*
variable

+east+
constant

+north+
constant

+south+
constant

+west+
constant

cache-level-of

calculate-cache-level

calculate-desired-level

calculate-lod

clamp

colour-ref

compression-function

desired-level-of

deviation
slot

draw-level-0-patches

draw-level-of

draw-lod-depth-level

draw-lod-depth-level-sea

draw-patch

east-of

for-each-visible-triangle

initialize

initialize-triangle-indices

interleaved-arrays
slot

interleaved-arrays-of

interleaved-element

interpolate-height

interpolate-normal

level
slot

level-to-dimension

loop-over-level-0-triangle-index-arrays

loop-over-triangle-index-arrays

make-children

make-root

master
slot

max-z
slot

min-z
slot

modify-lod

normal-ref

north-of

num-levels-of

prand

ray-intersects-object

root

root-node

set-neighbours

setup-interleaved-arrays-level

setup-invisibles

setup-normals

size-x

size-y

south-of

terrain-node

terrain-patch
slot

terrain-patch-initialize-arrays

terrain-patch-level-down

terrain-patch-level-up

terrain-patch-of

terrain-patch-setup-interleaved-arrays

triindex-ref

update-for-draw

vertex-ref

visible-p

west-of

world-to-grid

x0

x1

xh

y0

y1

yh

z-distance
slot